![]() ![]() Set MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_6 OutputLinks () ![]() Set MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_1 OutputLinks () Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_61 Behaviors () Set MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_1 OutputLinks ((Links=((LinkedOp=SeqAct_ActivateRemoteEvent'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_6',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) Set MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_3 OutputLinks () Set MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_2 OutputLinks ((Links=((LinkedOp=SeqAct_Toggle'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_4',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'MoonShotIntro_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Toggle_8 OutputLinks ((Links=((LinkedOp=SeqAct_DisplayTrainingMessage'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_DisplayTrainingMessage_1',InputLinkIdx=1),(LinkedOp=SeqAct_Switch'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Switch_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_55 OutputLinks ((Links=((LinkedOp=SeqAct_Switch'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Switch_1',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_61',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_15',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) ![]() Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_10 OutputLinks ((Links=((LinkedOp=SeqAct_Teleport'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Teleport_1',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_55',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_10 Behaviors () # Thanks to Apocalyptech for giving me a save once # Claptrap's Beginning Intro: Hides the HUD until you open your inventory. # Side Effects of certain cutscenes being disabled: ![]()
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